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immediateCheckmate.tcc File Reference
#include "osl/checkmate/immediateCheckmate.h"
#include "osl/checkmate/immediateCheckmateTable.h"
#include "osl/move_classifier/kingOpenMove.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/effect_util/additionalEffect.h"
#include "osl/directionTraits.h"
#include "osl/pieceTable.h"
#include "osl/misc/bitOp.h"
#include "osl/misc/mask.h"
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Namespaces

namespace  osl
 

attackDefense.h


namespace  osl::checkmate
 

詰将棋関係


namespace  osl::checkmate::detail

Defines

#define OSL_CHECKMATE_IMMEDIATE_CHECKMATE_TCC

Functions

template<Player P>
bool osl::checkmate::detail::blockingVerticalAttack (NumEffectState const &state, Square pos)
template<Player P>
bool osl::checkmate::detail::blockingDiagonalAttack (NumEffectState const &state, Square pos, Square target, King8Info canMoveMask)
template<Player P, bool canDrop, bool setBestMove>
bool osl::checkmate::detail::hasKnightCheckmate (NumEffectState const &state, Square target, Square pos, King8Info canMoveMask, Move &bestMove, mask_t mask1)
template<Player P, bool setBestMove>
bool osl::checkmate::detail::hasCheckmateMoveKnight (NumEffectState const &state, Square target, King8Info canMoveMask, Move &bestMove)
template<Player P, bool setBestMove>
bool osl::checkmate::detail::slowCheckDrop (NumEffectState const &state, Square target, Ptype ptype, King8Info canMoveMask, Move &bestMove)

Define Documentation

Definition at line 4 of file immediateCheckmate.tcc.

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