#include <addEffect8.h>
Static Public Member Functions | |
static void | generate (Player player, const NumEffectState &state, move_action::Store &store) |
対象とするマスに利きを付ける手を生成する. | |
static void | generateBigDrop (Player player, const NumEffectState &state, move_action::Store &store) |
static void | generateNotBigDrop (Player player, const NumEffectState &state, move_action::Store &store) |
Definition at line 78 of file addEffect8.h.
void osl::move_generator::GenerateAddEffect8::generate | ( | Player | player, |
const NumEffectState & | state, | ||
move_action::Store & | store | ||
) | [static] |
対象とするマスに利きを付ける手を生成する.
Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に
Definition at line 14 of file addEffect8.cc.
References osl::BLACK.
void osl::move_generator::GenerateAddEffect8::generateBigDrop | ( | Player | player, |
const NumEffectState & | state, | ||
move_action::Store & | store | ||
) | [static] |
Definition at line 25 of file addEffect8.cc.
References osl::BLACK, and osl::move_generator::AddEffect8< P >::generateBigDrop().
void osl::move_generator::GenerateAddEffect8::generateNotBigDrop | ( | Player | player, |
const NumEffectState & | state, | ||
move_action::Store & | store | ||
) | [static] |
Definition at line 36 of file addEffect8.cc.
References osl::BLACK, and osl::move_generator::AddEffect8< P >::generateNotBigDrop().