osl::move_generator::Escape< Action > Member List
This is the complete list of members for osl::move_generator::Escape< Action >, including all inherited members.
generate(const NumEffectState &state, Piece piece, Action &action)osl::move_generator::Escape< Action > [static]
generateBlocking(const NumEffectState &state, Piece p, Square to, Square from, Action &action)osl::move_generator::Escape< Action > [static]
generateBlockingKing(const NumEffectState &state, Piece p, Square from, Action &action)osl::move_generator::Escape< Action > [static]
generateCapture(const NumEffectState &state, Piece p, Square target, Action &action)osl::move_generator::Escape< Action > [inline, static]
generateCaptureKing(const NumEffectState &state, Piece p, Square target, Action &action)osl::move_generator::Escape< Action > [inline, static]
generateEscape(const NumEffectState &state, Piece p, Action &action, Int2Type< Type >)osl::move_generator::Escape< Action > [static]
generateEscape(const NumEffectState &state, Piece p, Action &action)osl::move_generator::Escape< Action > [inline, static]
generateKingEscape(const NumEffectState &state, Action &action)osl::move_generator::Escape< Action > [static]
generateMoves(const NumEffectState &state, Piece piece, Piece attacker, Action &action)osl::move_generator::Escape< Action > [static]
generateMovesBy(const NumEffectState &state, Piece p, Piece attacker, Action &action)osl::move_generator::Escape< Action > [static]
generateMovesBy(const NumEffectState &state, Piece p, Move last_move, Action &action)osl::move_generator::Escape< Action > [static]
generateMovesBy(const NumEffectState &state, Piece p, Action &action)osl::move_generator::Escape< Action > [static]
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