osl::eval::endgame::AttackDefense Member List
This is the complete list of members for osl::eval::endgame::AttackDefense, including all inherited members.
addValue(Player owner, int value)osl::eval::endgame::AttackDefense [inline, private]
addValue(Piece king_black, Piece king_white, Piece target)osl::eval::endgame::AttackDefense [inline, private]
AttackDefense(const SimpleState &)osl::eval::endgame::AttackDefense [explicit]
changeTurn()osl::eval::endgame::AttackDefense [inline]
expect(const SimpleState &state, Move move) const osl::eval::endgame::AttackDefense
infty()osl::eval::endgame::AttackDefense [inline, static]
initialized()osl::eval::endgame::AttackDefense [inline, static]
reset()osl::eval::endgame::AttackDefense [inline, private]
resetWeights(const int *w)osl::eval::endgame::AttackDefense [static]
setValues(const SimpleState &, container::PieceValues &)osl::eval::endgame::AttackDefense [static]
update(const SimpleState &new_state, Move last_move)osl::eval::endgame::AttackDefense
updateKingMove(const SimpleState &, Square from, Square to)osl::eval::endgame::AttackDefense [private]
updateKingMove(const SimpleState &, Square from, Square to, Piece target)osl::eval::endgame::AttackDefense [private]
value() const osl::eval::endgame::AttackDefense [inline]
value(Player p) const osl::eval::endgame::AttackDefense [inline]
valueOf(Piece black_king, Piece white_king, Piece target)osl::eval::endgame::AttackDefense [inline, static]
valueOf(Piece black_king, Piece white_king, PtypeO ptypeo, Square position)osl::eval::endgame::AttackDefense [inline, static]
valuesosl::eval::endgame::AttackDefense [private]
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines