osl::game_playing::BookPlayer Member List
This is the complete list of members for osl::game_playing::BookPlayer, including all inherited members.
allowSpeculativeSearch(bool value)osl::game_playing::BookPlayer [virtual]
bookosl::game_playing::BookPlayer [private]
book_limitosl::game_playing::BookPlayer [private]
bookAvailable() const osl::game_playing::BookPlayer
BookPlayer(OpeningBookTracer *, ComputerPlayer *)osl::game_playing::BookPlayer
clone() const osl::game_playing::BookPlayer [virtual]
ComputerPlayer()osl::game_playing::ComputerPlayer [inline]
current_movesosl::game_playing::BookPlayer [private]
isReasonableMove(const GameState &, Move move, int pawn_sacrifice)osl::game_playing::ComputerPlayer [virtual]
moveByBook(const GameState &state)osl::game_playing::BookPlayer [private]
popMove()osl::game_playing::BookPlayer [virtual]
pushMove(Move m)osl::game_playing::BookPlayer [virtual]
searcherosl::game_playing::BookPlayer [private]
selectBestMove(const GameState &, int seconds, int elapsed, int byoyomi)osl::game_playing::BookPlayer [virtual]
selectBestMoveInTime(const GameState &, const search::TimeAssigned &)osl::game_playing::BookPlayer [virtual]
setBookLimit(int new_limit)osl::game_playing::BookPlayer
setInitialState(const NumEffectState &)osl::game_playing::BookPlayer [virtual]
setRootIgnoreMoves(const container::MoveVector *rim, bool prediction)osl::game_playing::BookPlayer [virtual]
speculative_search_allowedosl::game_playing::ComputerPlayer [protected]
stopSearchNow()osl::game_playing::BookPlayer [virtual]
valid_initial_positionosl::game_playing::BookPlayer [private]
~BookPlayer()osl::game_playing::BookPlayer
~ComputerPlayer()osl::game_playing::ComputerPlayer [virtual]
~ComputerPlayerSelectBestMoveInTime()osl::game_playing::ComputerPlayerSelectBestMoveInTime [virtual]
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