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main
main(int argc, char **argv): annotate.cc
main(int argc, char **argv): dfpnstat.cc
main(int argc, char **argv): fixed-checkmate.cc
main(int argc, char **argv): fixed-checkmate2.cc
main(int argc, char **argv): make-problems.cc
main(int argc, char **argv): hash-dump.cc
main(): printMove.cc
main(int argc, char *argv[]): printNcores.cc
main(): printPdp.cc
main(): printPiece.cc
main(): printPosition.cc
main(): printPtypeO.cc
main(int argc, char **argv): pairdiff.cc
main(int argc, char **argv): pairedit.cc
main(int argc, char **argv): pairstat.cc
main(int argc, char **argv): show-eval.cc
main(int argc, char **argv): show-progresseval.cc
main(int argc, char **argv): show-state.cc
main(int argc, char **argv): find-losing-moves.cc
main(int argc, char **argv): legal_moves.cc
main(int argc, char **argv): convert.cc
main(int, char **): showCores.cc
main(int, char **): showMemory.cc
main(int argc, char **argv): compare-book.cc
main(int argc, char **argv): convert.cc
main(int argc, char **argv): opening-validator.cc
main(int argc, char **argv): openingStatistics.cc
main(int argc, char **argv): show-moves.cc
main(int argc, char **argv): showOpening.cc
main(int argc, char **argv): checkMovePerf.cc
main(): fixedDepthSearchPerf.cc
main(int argc, char **argv): isCheckPerf.cc
main(int argc, char **argv): pin_perf.cc
main(int argc, char **argv): progress_perf.cc
main(int argc, char **argv): rating-perf.cc
main(int argc, char **argv): see-perf.cc
main(int argc, char **argv): simpleMovePerf.cc
main(int argc, char **argv): show-state.cc
main(int argc, char **argv): quiescence2stat.cc
main(int argc, char **argv): quiescencestat.cc
main(int argc, char **argv): range-vs-nodes.cc
main(): random_play.cc
main(): probability.cc
main(int argc, char **argv): ratingstat.cc
main(int argc, char **argv): topn.cc
main(int argc, char **argv): all-states.cc
main(int argc, char **argv): all-states2.cc
main(int argc, char **argv): bad-moves.cc
main(int argc, char **argv): check-ki2.cc
main(int argc, char **argv): check-kisen.cc
main(int argc, char **argv): checkmate-kisen.cc
main(int argc, char **argv): count-win-loss.cc
main(int argc, char **argv): csa-to-kifu.cc
main(int argc, char **argv): csa-to-kisen.cc
main(int argc, char **argv): find-states.cc
main(int argc, char **argv): kakinoki-to-csa.cc
main(int argc, char **argv): kifu-to-myshogi.cc
main(int argc, char **argv): kisen-to-csa.cc
main(int argc, char **argv): show-ipx-result.cc
main(int argc, char **argv): show-ipx.cc
main(int argc, char **argv): show-ki2.cc
main(int argc, char **argv): showRecord.cc
main(int argc, char **argv): win-rate-openingbook-weight-level.cc
main(int argc, char **argv): show-effect.cc
main(int argc, char **argv): show_repetition.cc
main(int argc, char **argv): sort.cc
main(): timer.cc
mainNodeCount
osl::checkmate::DualDfpn
make
osl::checkmate::King8Info::make(NumEffectState const &state, Square king, PieceMask pinned)
osl::checkmate::King8Info::make(NumEffectState const &state, Square king)
osl::checkmate::King8Info::make(Player attack, NumEffectState const &state)
osl::checkmate::ProofDisproof::make()
osl::container::NearMask::make(NumEffectState const &state, Square target)
osl::container::NearMask::make(NumEffectState const &state, Square target)
osl::effect_util::PinOrOpen::make()
osl::effect_util::Pin::make(const NumEffectState &state, Square target, Player defense)
osl::effect_util::Pin::make(const NumEffectState &state, Player defense)
osl::rating::RatingEnv::make(const NumEffectState &new_state)
osl::rating::RatingEnv::make(const NumEffectState &new_state, const PieceMask &my_pin, const PieceMask &op_pin, Progress16)
make_history
compare-book.cc
makeKey
osl::checkmate::DualDfpn::OraclePool
match
osl::annotate::Analyzer::match()
osl::annotate::CheckmateAnalyzer::match()
osl::annotate::CheckmateWin::match()
osl::annotate::EscapeFromCheck::match()
osl::annotate::ThreatmateAnalyzer::match()
osl::annotate::CheckmateForCapture::match()
osl::annotate::CheckmateForEscape::match()
osl::annotate::ThreatmateIfMorePieces::match()
osl::annotate::Vision3::match()
osl::move_probability::Feature::match()
osl::move_probability::CheckFeature::match()
osl::move_probability::TakeBackFeature::match()
osl::move_probability::SeeFeature::match()
osl::move_probability::CapturePtype::match()
osl::move_probability::ContinueCapture::match()
osl::move_probability::DropCaptured::match()
osl::move_probability::SquareY::match()
osl::move_probability::SquareX::match()
osl::move_probability::KingRelativeY::match()
osl::move_probability::KingRelativeX::match()
osl::move_probability::FromEffect::match()
osl::move_probability::ToEffect::match()
osl::move_probability::FromEffectLong::match()
osl::move_probability::ToEffectLong::match()
osl::move_probability::PatternBase::match()
osl::move_probability::MoveFromOpposingSliders::match()
osl::move_probability::AttackFromOpposingSliders::match()
osl::move_probability::AttackToOpposingSliders::match()
osl::move_probability::PawnAttack::match()
osl::move_probability::BlockLong::match()
osl::move_probability::BlockLongFrom::match()
osl::move_probability::LongRecapture::match()
osl::move_probability::AddEffectLong::match()
osl::move_probability::LanceAttack::match()
osl::move_probability::BishopAttack::match()
osl::move_probability::RookAttack::match()
osl::move_probability::BreakThreatmate::match()
osl::move_probability::SendOff::match()
osl::move_probability::LureDefender::match(const NumEffectState &state, Move move, int see, const StateInfo::pinned_gs_t &pinned_list, int offset, const double *w)
osl::move_probability::LureDefender::match(const StateInfo &info, const MoveInfo &move, int offset, const double *w) const
osl::move_probability::CheckmateIfCapture::match()
osl::move_probability::AttackKing8Long::match()
osl::move_probability::OpposingPawn::match()
osl::move_probability::DropAfterOpposingPawn::match()
osl::move_probability::CoverPawn::match()
osl::move_probability::SacrificeAttack::match()
osl::move_probability::King5x5Ptype::match()
osl::move_probability::KingBlockade::match()
osl::move_probability::CoverFork::match()
osl::move_probability::ThreatmateByCapture::match()
osl::move_probability::PromotionBySacrifice::match()
osl::move_probability::EscapeThreatened::match()
osl::move_probability::BookMove::match()
osl::rating::BigramAttack::match()
osl::rating::Capture::match()
osl::rating::ShadowEffect1::match()
osl::rating::ShadowEffect2::match()
osl::rating::ContinueCapture::match()
osl::rating::DropCaptured::match()
osl::rating::CheckmateIfCapture::match()
osl::rating::Threatmate::match()
osl::rating::CountEffect2::match()
osl::rating::FromEffect::match()
osl::rating::PtypeAttacked::match()
osl::rating::ToSupported::match()
osl::rating::ImmediateEscape::match()
osl::rating::KingEscape::match()
osl::rating::Karanari::match()
osl::rating::AttackKing8::match()
osl::rating::DefenseKing8::match()
osl::rating::Pattern::match()
osl::rating::LongTarget::match()
osl::rating::LongTarget2::match()
osl::rating::PatternLong::match()
osl::rating::PatternLong2::match()
osl::rating::PatternBlock::match()
osl::rating::PinAttack::match(const NumEffectState &state, Move move, const RatingEnv &, Piece p) const
osl::rating::PinAttack::match(const NumEffectState &state, Move move, const RatingEnv &env) const
osl::rating::EscapePin::match()
osl::rating::DropPtype::match()
osl::rating::RelativeKingX::match()
osl::rating::RelativeKingY::match()
osl::rating::SquareX::match()
osl::rating::SquareY::match()
osl::rating::Feature::match()
osl::rating::TakeBack::match()
osl::rating::TakeBack2::match()
osl::rating::Check::match()
osl::rating::SendOff::match()
osl::rating::Block::match()
osl::rating::Open::match()
osl::rating::Chase::match()
osl::rating::ImmediateAddSupport::match()
osl::rating::RookDefense::match()
osl::rating::BadLance::match()
osl::rating::PawnAttack::match()
StatePredicate::match()
CsaPredicate::match()
PieceStandPredicate::match(const osl::state::NumEffectState &state, osl::Player player) const
PieceStandPredicate::match(const osl::state::NumEffectState &state) const
matchExp
osl::move_probability::FeatureSet
matchMain
osl::annotate::EscapeFromCheck
mean
osl::normal_distribution
melt
osl::SquareCompressor
MobilityContent
osl::mobility::MobilityContent
moveHistory
osl::game_playing::GameState
MoveInfo
osl::move_probability::MoveInfo
myPins
osl::search::MoveGenerator
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