Castle Game Engine |
Unit CastleGLVersion
DescriptionChecking OpenGL version, vendors and such (GLVersion, GLUVersion). You must manually initialize GLVersion and such (this unit doesn't even use GL bindings). For my engine, this will happen automatically at LoadAllExtensions call. Which is done during TCastleWindowBase.Open, or TCastleControlCustom on GL context initialization. OverviewClasses, Interfaces, Objects and Records
Variables
DescriptionVariables
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