Class TSpotLightNode_1
Unit
X3DNodes
Declaration
type TSpotLightNode_1 = class(TAbstractPositionalLightNode)
Description
no description available, TAbstractPositionalLightNode description follows no description available, TAbstractLightNode description follows
Base class for all VRML / X3D light nodes.
Note that even the old VRML 1.0 light nodes inherit from this. Although they interpret some bits differently ("ambientIntensity" < 0 has special meaning). But most of the fields behave identically, they only have different default values.
Hierarchy
Overview
Methods
Properties
Description
Methods
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procedure CreateNode; override; |
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class function ClassNodeTypeName: string; override; |
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function SpotExp: Single; |
Not normalized spot exponent (based on dropOffRate).
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class function ForVRMLVersion(const Version: TX3DVersion): boolean; override; |
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procedure UpdateLightInstance(var LightInstance: TLightInstance); override; |
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procedure Box3DDistances(const Box: TBox3D; out MinDistance, MaxDistance: Single); override; |
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function HasRadius: boolean; override; |
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Properties
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property FdDirection: TSFVec3f read FFdDirection; |
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property FdDropOffRate: TSFFloat read FFdDropOffRate; |
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property FdCutOffAngle: TSFFloat read FFdCutOffAngle; |
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Generated by PasDoc 0.13.0 on 2013-08-17 21:27:17
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