Object TRayCollisionNode
Unit
Castle3D
Declaration
type TRayCollisionNode = object(TObject)
Description
Information about ray collision with a single 3D object. Everything (Point, RayOrigin, RayDirection) is expressed in the local coordinates of given 3D object (in Item).
Hierarchy
- TObject
- TRayCollisionNode
Overview
Fields
Description
Fields
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Item: T3D; |
Colliding 3D object.
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Point: TVector3Single; |
Position, in local coordinate system of this 3D object, of the picked 3D point.
If the ray hit empty space, this is undefined. Note that only MainScene is informed about pointing device events when the ray hit empty space.
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Triangle: P3DTriangle; |
Triangle that was hit. This triangle is always a part of Item.
If the ray hit empty space, this is Nil . Note that only MainScene is informed about pointing device events when the ray hit empty space.
May also be Nil if RayCollision for the 3D object simply left it Nil . Right now, only TCastleScene sets Triangle at all.
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Generated by PasDoc 0.13.0 on 2013-08-17 21:27:11
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