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Whistle.h

00001 /***************************************************/
00017 /***************************************************/
00018 
00019 #ifndef STK_WHISTLE_H
00020 #define STK_WHISTLE_H
00021 
00022 #include "Instrmnt.h"
00023 #include "Sphere.h"
00024 #include "Vector3D.h"
00025 #include "Noise.h"
00026 #include "WaveLoop.h"
00027 #include "OnePole.h"
00028 #include "Envelope.h"
00029 
00030 class Whistle : public Instrmnt
00031 {
00032 public:
00034 
00037   Whistle();
00038 
00040   ~Whistle();
00041 
00043   void clear();
00044 
00046   void setFrequency(StkFloat frequency);
00047 
00049   void startBlowing(StkFloat amplitude, StkFloat rate);
00050 
00052   void stopBlowing(StkFloat rate);
00053 
00055   void noteOn(StkFloat frequency, StkFloat amplitude);
00056 
00058   void noteOff(StkFloat amplitude);
00059 
00061   StkFloat tick();
00062 
00064   StkFloat *tick(StkFloat *vector, unsigned int vectorSize);
00065 
00067 
00073   StkFrames& tick( StkFrames& frames, unsigned int channel = 1 );
00074 
00076   void controlChange(int number, StkFloat value);
00077 
00078 protected:  
00079 
00080          Vector3D *tempVectorP_;
00081   Vector3D tempVector_;
00082   OnePole onepole_;
00083   Noise noise_;
00084          Envelope envelope_;
00085   Sphere can_;           // Declare a Spherical "can".
00086   Sphere pea_, bumper_;  // One spherical "pea", and a spherical "bumper".
00087 
00088   WaveLoop *sine_;
00089 
00090   StkFloat baseFrequency_;
00091   StkFloat noiseGain_;
00092   StkFloat fippleFreqMod_;
00093          StkFloat fippleGainMod_;
00094          StkFloat blowFreqMod_;
00095          StkFloat tickSize_;
00096          StkFloat canLoss_;
00097          int subSample_, subSampCount_;
00098 };
00099 
00100 #endif

The Synthesis ToolKit in C++ (STK)
©1995-2004 Perry R. Cook and Gary P. Scavone. All Rights Reserved.