Graphic option
palette
Default value: color
palette
indicates how to map the real values of a matrix
passed to object image
onto color components.
palette
is a vector of length three with components
ranging from -36 to +36; each value is an index for a formula mapping the levels
onto red, green and blue colors, respectively:
0: 0 1: 0.5 2: 1 3: x 4: x^2 5: x^3 6: x^4 7: sqrt(x) 8: sqrt(sqrt(x)) 9: sin(90x) 10: cos(90x) 11: |x-0.5| 12: (2x-1)^2 13: sin(180x) 14: |cos(180x)| 15: sin(360x) 16: cos(360x) 17: |sin(360x)| 18: |cos(360x)| 19: |sin(720x)| 20: |cos(720x)| 21: 3x 22: 3x-1 23: 3x-2 24: |3x-1| 25: |3x-2| 26: (3x-1)/2 27: (3x-2)/2 28: |(3x-1)/2| 29: |(3x-2)/2| 30: x/0.32-0.78125 31: 2*x-0.84 32: 4x;1;-2x+1.84;x/0.08-11.5 33: |2*x - 0.5| 34: 2*x 35: 2*x - 0.5 36: 2*x - 1
negative numbers mean negative colour component.
palette = gray
and palette = color
are short cuts for
palette = [3,3,3]
and palette = [7,5,15]
, respectively.
Since this is a global graphics option, its position in the scene description does not matter.
Examples: