iDecalBuilder Struct Reference
[Geometry utilities]
Interface for mesh objects to use to build decals for their mesh object.
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#include <ivaria/decal.h>
Public Member Functions | |
virtual void | AddStaticPoly (const csPoly3D &p)=0 |
Adds a static polygon to the decal. | |
virtual | ~iDecalBuilder () |
Detailed Description
Interface for mesh objects to use to build decals for their mesh object.Definition at line 316 of file decal.h.
Member Function Documentation
virtual void iDecalBuilder::AddStaticPoly | ( | const csPoly3D & | p | ) | [pure virtual] |
Adds a static polygon to the decal.
The decal builder will build geometry for this polygon and append it to the mesh's extra rendermesh list.
- Parameters:
-
p The polygon to add to the decal.
The documentation for this struct was generated from the following file:
- ivaria/decal.h
Generated for Crystal Space 1.2.1 by doxygen 1.5.3